- Developed by Dented Pixel
API Docs for: LeanTween 2.50

Support LeanTween!

Maintaining and adding new features takes time, your support is appreciated.

Show:

LTBezierPath Class

Defined in: LeanTween.cs:2944

Manually animate along a bezier path with this class

Constructor

LTBezierPath

(
  • pts
)

Defined in LeanTween.cs:2944

Parameters:

  • pts Vector3 Array

    A set of points that define one or many bezier paths (the paths should be passed in multiples of 4, which correspond to each individual bezier curve)
    It goes in the order: startPoint,endControl,startControl,endPoint - Note: the control for the end and start are reversed! This is just a quirk of the API.

Example:

LTBezierPath ltPath = new LTBezierPath( new Vector3[] { new Vector3(0f,0f,0f),new Vector3(1f,0f,0f), new Vector3(1f,0f,0f), new Vector3(1f,1f,0f)} );

LeanTween.move(lt, ltPath.vec3, 4.0f).setOrientToPath(true).setDelay(1f).setEase(LeanTweenType.easeInOutQuad); // animate
Vector3 pt = ltPath.point( 0.6f ); // retrieve a point along the path

Methods

place

(
  • transform:Transform
  • ratio:float
)

Defined in LeanTween.cs:3043

Place an object along a certain point on the path (facing the direction perpendicular to the path)

Parameters:

  • transform:Transform Transform

    the transform of the object you wish to place along the path

  • ratio:float Float

    ratio of the point along the path you wish to receive (0-1)

Example:

ltPath.place( transform, 0.6f );

place

(
  • transform:Transform
  • ratio:float
  • rotation:Vector3
)

Defined in LeanTween.cs:3057

Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path

Parameters:

  • transform:Transform Transform

    the transform of the object you wish to place along the path

  • ratio:float Float

    ratio of the point along the path you wish to receive (0-1)

  • rotation:Vector3 Vector3

    the direction in which to place the transform ex: Vector3.up

Example:

ltPath.place( transform, 0.6f, Vector3.left );

placeLocal

(
  • transform:Transform
  • ratio:float
)

Defined in LeanTween.cs:3075

Place an object along a certain point on the path (facing the direction perpendicular to the path) - Local Space, not world-space

Parameters:

  • transform:Transform Transform

    the transform of the object you wish to place along the path

  • ratio:float Float

    ratio of the point along the path you wish to receive (0-1)

Example:

ltPath.placeLocal( transform, 0.6f );

placeLocal

(
  • transform:Transform
  • ratio:float
  • rotation:Vector3
)

Defined in LeanTween.cs:3088

Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path - Local Space, not world-space

Parameters:

  • transform:Transform Transform

    the transform of the object you wish to place along the path

  • ratio:float Float

    ratio of the point along the path you wish to receive (0-1)

  • rotation:Vector3 Vector3

    the direction in which to place the transform ex: Vector3.up

Example:

ltPath.placeLocal( transform, 0.6f, Vector3.left );

point

(
  • ratio:float
)
Vector3

Defined in LeanTween.cs:3004

Retrieve a point along a path

Parameters:

  • ratio:float Float

    ratio of the point along the path you wish to receive (0-1)

Returns:

Vector3:

Vector3 position of the point along the path

Example:

transform.position = ltPath.point( 0.6f );

ratioAtPoint

(
  • point:Vector3
)
Float

Defined in LeanTween.cs:3125

Retrieve the closest ratio near the point

Parameters:

  • point:Vector3 Vector3

    given a current location it makes the best approximiation of where it is along the path ratio-wise (0-1)

Returns:

Float:

float of ratio along the path

Example:

ratioIter = ltBezier.ratioAtPoint( transform.position );

Properties

distance distance of the path (in unity units)

Float

Defined in LeanTween.cs:2995